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Game Development
"We call those the like, water cooler moments, where you're in a way, and then they just oh, this woull be fakan cool, and hen they run with it." "As a producer, you want to try to make that doesn't happen. Because in a huge team like hola duty, or even, you know, like a god of war a, it's possible that one of those sparks in conversation happened," he says. 'I also had a weekly meetings with all the leads of each department, like code, design, art, a animation, just to make sure that we were on top of anything'