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Is It True That a Game Isn't Going to Kick Ass?
The team that i worked with on apex, they like to work in what they call action blocks. There's a ceety s talk that people can watch for free, um, if they look up action blocks for tight and fall. But it goes back to the way they like to prototype something very rapidly. And, you know, it's nothing polished or anything that you would want to show to people outside a game dev but, um, it definitely gives a sense of this is how we're going to do it.