The team that i worked with on apex, they like to work in what they call action blocks. There's a ceety s talk that people can watch for free, um, if they look up action blocks for tight and fall. But it goes back to the way they like to prototype something very rapidly. And, you know, it's nothing polished or anything that you would want to show to people outside a game dev but, um, it definitely gives a sense of this is how we're going to do it.
With Justin and Griffin on tour, we've brought in Tina Sanchez (@teanah), who has worked on some of the biggest franchises in the games industry (and even hosted a podcast with Chris Plante ages ago!). She's here to teach us the magical world of video game producing and how the sauce all comes together into a bigger, better sauce. We're also diving a bit into our backlog, from Yakuza 0 to Outer Wilds and beyond.
Other things talked about: Call of Duty, Apex Legends, God of War Ragnarok, Stray, Deep Rock Galactic and The Rehearsal on HBO.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!