The team is really lean. They like to, i think, tightan fall was made with like 80 people, yes. The cod four was made withlike, 60, 70 people. And then in got o bor ah, my god. That studio, santamonica studios, was like 350 people, internal, i think. And there were the other enormous 40 something producers. I would say it's easier on the project management side, only because everyone knows what they're doing. But there's also a little bit of a more terrifying moment in the back ofo yourhead, you're like, oh god, what are we doing? And it'sn't going to
With Justin and Griffin on tour, we've brought in Tina Sanchez (@teanah), who has worked on some of the biggest franchises in the games industry (and even hosted a podcast with Chris Plante ages ago!). She's here to teach us the magical world of video game producing and how the sauce all comes together into a bigger, better sauce. We're also diving a bit into our backlog, from Yakuza 0 to Outer Wilds and beyond.
Other things talked about: Call of Duty, Apex Legends, God of War Ragnarok, Stray, Deep Rock Galactic and The Rehearsal on HBO.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!