Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Introduction
00:00 • 2min
Kickstarter - A 50 Years of Text Games, From Oregon Trail to a Dungeon
01:40 • 2min
How Did You Get Into Making Interactive Games?
03:36 • 2min
What's Going on With Text Adventure Games?
05:33 • 2min
What's the Difference Between a Text Adventure and a Graphical Adventure?
07:26 • 3min
Texadventure Games: 50 Years of Text Games
10:48 • 4min
Hyper X Duo Cast Review
14:28 • 2min
Playing Games on Mobile Platforms
16:19 • 2min
The History of Text Adventures
18:27 • 3min
Choosing an Adventure - A Game Book Experiment
21:31 • 2min
Hunt the Wampus - The Origins of Computers
23:57 • 3min
The Early Seventies - The Teletype Machine
26:57 • 2min
How Did Computers Come to Be?
28:32 • 3min
What I Love About Adventure Games
31:22 • 3min
The Evolution of Adventure Games in the Seventies
34:37 • 2min
Computer Games of the Early Eighties
36:59 • 2min
The Chain of Influences
39:06 • 4min
The End of Adventure Games?
42:41 • 2min
What Was Happening in the Nineties?
45:06 • 4min
What Has the 20 First Century Meant to Adventure Games?
48:55 • 3min
The History of Texas Adventures
52:15 • 5min
The Origins of a Lunar Landing Game
57:04 • 4min
A, A, D and D - The Original Dutgeon Crawler
01:00:34 • 3min
Plato and Dungeons and Dragons
01:03:26 • 2min
Play by Mail Game - A Monster Island
01:05:47 • 3min
What Is Cloud Computing?
01:08:57 • 2min
Idiot Gaming
01:10:36 • 2min
Ai Dungeon
01:12:57 • 2min
Aa Dungeon
01:14:56 • 4min
Book Review - 50 Years of Text Games
01:18:35 • 2min
The Kickstarter for 50 Years of Texas Games
01:21:03 • 2min