Retronauts

Retronauts Episode 468: Text Adventures

Jul 18, 2022
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Transcript
Episode notes
1
Introduction
00:00 • 2min
2
Kickstarter - A 50 Years of Text Games, From Oregon Trail to a Dungeon
01:40 • 2min
3
How Did You Get Into Making Interactive Games?
03:36 • 2min
4
What's Going on With Text Adventure Games?
05:33 • 2min
5
What's the Difference Between a Text Adventure and a Graphical Adventure?
07:26 • 3min
6
Texadventure Games: 50 Years of Text Games
10:48 • 4min
7
Hyper X Duo Cast Review
14:28 • 2min
8
Playing Games on Mobile Platforms
16:19 • 2min
9
The History of Text Adventures
18:27 • 3min
10
Choosing an Adventure - A Game Book Experiment
21:31 • 2min
11
Hunt the Wampus - The Origins of Computers
23:57 • 3min
12
The Early Seventies - The Teletype Machine
26:57 • 2min
13
How Did Computers Come to Be?
28:32 • 3min
14
What I Love About Adventure Games
31:22 • 3min
15
The Evolution of Adventure Games in the Seventies
34:37 • 2min
16
Computer Games of the Early Eighties
36:59 • 2min
17
The Chain of Influences
39:06 • 4min
18
The End of Adventure Games?
42:41 • 2min
19
What Was Happening in the Nineties?
45:06 • 4min
20
What Has the 20 First Century Meant to Adventure Games?
48:55 • 3min
21
The History of Texas Adventures
52:15 • 5min
22
The Origins of a Lunar Landing Game
57:04 • 4min
23
A, A, D and D - The Original Dutgeon Crawler
01:00:34 • 3min
24
Plato and Dungeons and Dragons
01:03:26 • 2min
25
Play by Mail Game - A Monster Island
01:05:47 • 3min
26
What Is Cloud Computing?
01:08:57 • 2min
27
Idiot Gaming
01:10:36 • 2min
28
Ai Dungeon
01:12:57 • 2min
29
Aa Dungeon
01:14:56 • 4min
30
Book Review - 50 Years of Text Games
01:18:35 • 2min
31
The Kickstarter for 50 Years of Texas Games
01:21:03 • 2min