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Building the Open Metaverse

Web Standards for the Win W/ Ken Russell & Corentin Wallez

Nov 7, 2023
Ken Russell and Corentin Wallez from the Google Chrome graphics team discuss using web browsers and technologies like WebGPU, WebGL, and WebAssembly to build an open metaverse. They explore performance considerations, blending languages, portability across devices, and the need for industry collaboration on ethical guidelines and standards.
36:52

Podcast summary created with Snipd AI

Quick takeaways

  • WebGPU brings advanced 3D graphics and GPU computing to the web, enabling faster rendering and new visual effects.
  • WebRTC and WebTransport optimize packet transport for low-latency multiplayer experiences, allowing for instant-on experiences with progressively higher quality assets.

Deep dives

WebGPU: Advancing Graphics on the Web

WebGPU is a significant milestone in graphics programming on the web, achieving a level of performance and functionality that was previously limited with WebGL. Backed by Google and the W3C standards body, WebGPU brings advanced 3D graphics and GPU computing to the web, offering improved performance, flexibility, and potential for new optimizations. Major frameworks like Babylon and Three.js have already adopted WebGPU, enabling faster, more efficient rendering and enabling new features like particle systems and visual effects. The adoption of WebGPU by other web browsers is also underway, with Firefox and Safari actively working on their implementations. The future of developing for the web looks promising, as WebAssembly and WebGPU empower developers to create compelling, console-level experiences in the browser. While challenges remain in terms of security, discoverability, and monetization, the continued advancement of web technologies brings us closer to a browser-based metaverse with shared, persistent virtual worlds.

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