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Web Standards for the Win W/ Ken Russell & Corentin Wallez

Building the Open Metaverse

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The Potential of Web-Based Gaming

Exploring the possibilities of creating a browser-based game similar to Fortnite, the chapter examines the challenges of streaming assets, managing input latency, and user authentication. It also delves into the benefits of using WebAssembly and WebGPU for compute performance enhancements and multi-threading capabilities, as well as the potential for server-side web gaming using WebSockets and WebRTC.

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