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Web Standards for the Win W/ Ken Russell & Corentin Wallez

Building the Open Metaverse

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Evolving WebXR and Optimizing the Web for Virtual Worlds

This chapter discusses the evolution of WebXR and the current need for WebXR support in WebGPU. It highlights the limitations of using WebGL or workarounds with WebGPU for WebXR and expresses hope for its implementation in browsers soon.

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