
Imaginary Worlds Fighting a Virtual Pandemic
Apr 2, 2020
Virginia Wilkerson, a game designer and master's student, recalls her experiences with the Corrupted Blood incident in World of Warcraft, highlighting its chaotic spread akin to real-life pandemics. Eric Lofgren, an infectious disease professor, draws parallels between this virtual outbreak and COVID-19, offering insights into disease dynamics. Meanwhile, Alexander King, an NYU game design instructor, discusses player behaviors during the incident, emphasizing community interactions and the balance of game design in crisis scenarios, revealing intriguing lessons for real-world health crises.
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