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Fighting a Virtual Pandemic

Imaginary Worlds

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The Corrupted Blood Incident and Player Dynamics

This chapter explores player behavior in video games, contrasting those focused on enjoyment with those mindful of community impact. It delves into the Corrupted Blood incident in World of Warcraft, examining its effects on player interactions and community dynamics while drawing parallels with real-world pandemics. The discussion highlights the complexities of game design, emphasizing the balance between player freedom and developer control in shaping social connectivity and community engagement.

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