
Fighting a Virtual Pandemic
Imaginary Worlds
00:00
Virtual Outbreaks and Real-World Reactions
This chapter examines the parallels between virtual pandemics in gaming, particularly the corrupted blood incident in World of Warcraft, and real-world health crises like COVID-19. It highlights the spread of misinformation, social behavior, and scapegoating during outbreaks, drawing insights into human interactions in both virtual and real environments.
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