

Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook
10 snips Feb 18, 2025
In this session, Martin Grider, the mastermind behind Abstract Puzzle, shares his evolution from web developer to indie game creator. He discusses the intersection of AI and gaming, his preferred programming tools like Swift and Godot, and the nuanced art of board game adaptations. Martin explores the monetization hurdles in the App Store, critiques the freemium model, and offers insights into his latest Zelda-inspired game. With a focus on creative gameplay mechanics, he emphasizes the importance of innovation in the indie game space.
AI Snips
Chapters
Books
Transcript
Episode notes
GoTetris Revival
- Martin Grider is perpetually developing a GoTetris remake since Flash died.
- He's using Swift and Godot and plans a Steam desktop release.
Swift and Godot Preferences
- Martin Grider prefers Swift for game development due to its ease of use.
- He uses Godot for a collaborative 2D Zelda-like project due to its open-source nature.
Board Game Conversions
- Consider doing board game conversions.
- Martin Grider got his start this way, turning physical games into digital experiences.