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Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook

Hey, Good Game

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Navigating Game Development: Collaboration and Innovation

This chapter explores the collaborative journey of two individuals as they balance freelancing with the development of a non-violent, story-driven indie game. They share insights on the creative process, marketing strategies, and the significance of communication in game design. The discussion also highlights unique game variants, drawing inspiration from classic titles while emphasizing innovation in gameplay mechanics.

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