Hey, Good Game cover image

Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook

Hey, Good Game

CHAPTER

Challenges in Mobile Game Adaptation

This chapter explores the complexities of adapting a board game into a mobile format, including the challenges of project management and the impact of title choice and timing on success. The discussion also highlights the evolution of board game licensing in the mobile gaming landscape and critiques the shift towards a freemium model. Additionally, the creators express their preference for hands-on development over business management, reflecting on the nuances of app monetization and the development of a game for the Apple Vision Pro.

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