Deconstructor of Fun

How Wooga's Switchcraft Aced the Soft Launch!

19 snips
Mar 29, 2022
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
Play Developers - What's the Difference?
02:29 • 5min
3
Do the Negative Reviews of a Game Stay With the Game?
07:04 • 2min
4
How to Launch a Game on Android?
08:52 • 6min
5
What's the Process of a Validation Release?
14:43 • 2min
6
How Much Did Admonisation and a T T Play a Role in the Soft Launch?
16:21 • 2min
7
The Text of Planche Now Makes Sense
18:01 • 2min
8
The Go to Market Plan and Different Stages of Salflanch
19:58 • 2min
9
Seter Three English Speaking Market
21:52 • 2min
10
Retention of Mac Tre Games in India?
23:56 • 5min
11
How to Make a Successful Global Launch
29:25 • 2min
12
The North Star for a Lot of Developers
31:40 • 2min
13
What Kind of Benchmarks Should Developers Look for in Their Games?
33:11 • 2min
14
How Do You Build a Media Plan for Switchcraft?
35:09 • 4min
15
How to Get the Most Out of a Life Game?
39:38 • 2min
16
Wolgas Publishing Team
41:23 • 4min
17
How Do You Approach the Saflange Face From a Marketing Perspective?
45:08 • 2min
18
How to Test Creatives in a Soft Launch Campaign?
46:51 • 5min
19
How Do You Measure the Market Opportunity?
51:53 • 4min
20
How Early Did You Start a Soft Launch?
56:11 • 5min
21
Do You Run Early Validation Campaigns?
01:00:46 • 3min
22
How to Run a Small Campaign With a Few Ks?
01:03:29 • 2min
23
How to Optimize Your Ad Campaigns
01:05:59 • 4min
24
How to Optimize Your Soft Launches
01:09:55 • 2min
25
What Are the Sum of the Features That Require Significant Investment in Soft Launch?
01:12:23 • 4min
26
Are You a Social Gamer?
01:16:13 • 4min
27
The Modular Fatue System in Casual Games?
01:19:50 • 3min
28
When Do You Know It's Time to Launch?
01:22:41 • 5min
29
The Live Team
01:27:34 • 3min
30
The Hardest Part of Soft Launch
01:30:28 • 2min