
How Wooga's Switchcraft Aced the Soft Launch!
Deconstructor of Fun
00:00
How to Make a Successful Global Launch
After failing two stages. No, we failed face three. We went back occuing, od, what is the problem? Why are we failing face three? Why can't we bring it together? And we really made it very concrete which parts of the business case were failing. And we just gave it one more shot to fix these thingsso we did another huge change in the game and also on the ua strategy side. And em we could see a trajectory of continuous improvement. So we a week, happy eyes became better. You a er e numbers, our eyes become better. It's at least i will be probably wrong. Arrand will correct me. But in my own an
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