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Designer Notes

Designer Notes 82: Mitch Lasky - Part 1

May 6, 2024
Venture capitalist Mitch Lasky discusses game industry insights, shareware models, EA buying Maxis, paying for mobile visibility. Memories of arcade gaming, legal complexities, early revenue strategies, theory of fun in game design, Spore evolution. Negotiations, founding a mobile game studio, online gaming business models, narrative-driven games evolution, customer data consolidation strategy, EA restructuring vision, sports subscriptions, and VC success.
01:53:26

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Focusing on elemental gameplay under constraints maximizes fun in mobile games like SPORE.
  • Prioritizing gameplay loop details over grand ideas leads to successful game design insights.

Deep dives

Finding Success Through Constraints and Focus on Elemental Gameplay

While driving with Bing Gordon, the need for constraints became evident to focus on elemental gameplay for SPORE. By simplifying and concentrating on the creature creator for a gladiatorial game on feature phones, the game could maximize fun under serious limitations, unlike the initial multifaceted concept of SPORE.

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