
Designer Notes 82: Mitch Lasky - Part 1
Designer Notes
Navigating the Gaming Industry Landscape
This chapter explores the early revenue strategy of a gaming company, including repackaging old text-based adventure games with user-generated content. It delves into sourcing third-party products for distribution, acquiring dark and violent games while landing deals with prominent developers like ID Software. The discussion highlights historical game development business practices, the transition to shareware models, and the impact of free-to-play strategies on modern gaming business practices.
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