

DF Direct Weekly #116: No Xbox 'Pro' Console? Starfield 30FPS Reaction, PS5 Cloud Streaming
Jun 19, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Introduction
00:00 • 5min
The Future of Consoles
04:31 • 4min
The End of Generations
08:52 • 4min
The Importance of a Mid Gen Refresh
12:46 • 2min
Microsoft's One Terabyte Series S
14:37 • 4min
The Future of Xbox One S
18:42 • 2min
Microsoft's Phase Out of Development for the Xbox One Generation
20:52 • 4min
The Importance of Scalability in Games
25:04 • 2min
The Cost of Star Citizen
26:38 • 2min
The End of Development for Xbox One
28:19 • 5min
The Alleyway of Midnight
32:51 • 3min
The Best Game Ever?
35:51 • 2min
The Importance of Technical QA
37:57 • 4min
Unreal Engine 5: The First PC Release
42:05 • 2min
Sony Announces PlayStation Plus Streaming for PlayStation 5 Games
44:06 • 5min
X Cloud: The Only Option That Works Super Well
49:30 • 2min
The Future of Internet in Germany
51:33 • 2min
The Bligot Streaming Platform
54:00 • 3min
The Importance of VRR on Xbox One
56:53 • 4min
The Pros and Cons of Starfield Unlocked
01:00:49 • 3min
How to Play Halo Infinite in 30 FPS
01:04:05 • 4min
The Future of API Development in the PC Space
01:08:01 • 3min
The Future of Gaming on Video Cards
01:11:07 • 2min
The Future of Game Porting
01:13:10 • 5min
Comparative Analysis of FSR2 and Native Internal Resolution
01:18:04 • 2min
FSR2's Motion Handling Problems
01:19:51 • 3min
How to Speed Asset Generation for Games
01:22:52 • 4min
Smack Z: A Handheld With the Same Processor as the ASUS VOG Ally
01:27:01 • 4min