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DF Direct Weekly #116: No Xbox 'Pro' Console? Starfield 30FPS Reaction, PS5 Cloud Streaming

Digital Foundry Direct Weekly

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The Importance of Scalability in Games

I can totally understand why this couldn't run out of an Xbox one. But then I look at like a corridor shooter or John was just saying like a track based racing game. It's a matter of do we want to spend the time doing that? And is it worth our money and effort? For some games, they just say it's not worth ourmoney and effort. Chris Microsoft was saying that it needs to be worth our effort. Halo Infinite was an example where they had a lot of time probably they're trying to get it looking and running well enough on Xbox one.

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