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DF Direct Weekly #116: No Xbox 'Pro' Console? Starfield 30FPS Reaction, PS5 Cloud Streaming

Digital Foundry Direct Weekly

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The Importance of VRR on Xbox One

VRR is not a magic bullet. It could actually be the frame times are not good unless you cap the game. But if depending on how Starfield works, I still think it's a potentially viable option. We have no visibility whatsoever on performance unlocked. When you hit CPU limits, one frame is pretty much the same as the next. If you're CPU limited, all bets are off because the CPU could be bottlenecked by any number of different systems at that point.

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