

C++ Game Development at Ubisoft
Dec 8, 2016
Nicolas Fleury, Technical Architect at Ubisoft Montreal with 13 years of experience in the video game industry, talks about C++ game development techniques at Ubisoft, including performance tuning and code porting. They also discuss small string and buffer optimization in C++ and the importance of skilled C++ developers.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 2min
Advice for Getting Started in Embedded C++ Development
01:47 • 2min
Developing Tom Clancy's Rainbow Six Siege
03:30 • 22min
Performance Techniques in C++ Game Development at Ubisoft
25:20 • 12min
Introduction of Sponsor - C-line, a Cross-platform IDE for C and C++
36:55 • 1min
Small String and Buffer Optimization in C++
38:06 • 12min
Importance of Good C++ Developers and Update on C++ Features
50:33 • 4min