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C++ Game Development at Ubisoft

CppCast

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Small String and Buffer Optimization in C++

This chapter delves into the concept of small string optimization and small buffer optimization in C++, proposing the addition of a new class called 'in playstring' to avoid using the heap entirely. The speaker also discusses plans to change the base class of the string representation and implement buffer expansion capabilities, sacrificing a few bits for optimization purposes.

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