CppCast cover image

C++ Game Development at Ubisoft

CppCast

00:00

Introduction

This chapter explores the performance of Radix sort and features an interview with Nicholas Flurry, a technical architect at Ubisoft Montreal, discussing game development techniques used by his team at Ubisoft.

Play episode from 00:00
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app