Unionizing the Video Game Industry w/ Taylor Welling & Kathryn Friesen
Sep 5, 2024
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Taylor Welling, a producer at OneBGS, and Kathryn Friesen, a quest designer in the World of Warcraft GameMakers Guild, dive into the rising tide of unionization in the video game industry. They share their experiences forming unions, the critical need for collective efforts in overcoming pay disparities, and the impact of corporate dynamics on job security. The duo reflects on the balance of artistry in game development amid market pressures and advocates for better working conditions as the industry evolves.
Unionizing in the video game industry enhances workplace conditions and empowers employees to collectively address challenges like layoffs and burnout.
The emergence of unions at major studios illustrates a cultural shift towards advocating for fairness and stability amidst corporate consolidation and job insecurity.
Organizing efforts within game studios emphasize inclusive decision-making and the importance of diverse roles uniting for stronger collective bargaining power.
Deep dives
The Importance of Unions in the Gaming Industry
Forming unions in the gaming industry does not detract from a company's success; rather, it can enhance the work environment and support talent retention. The recent establishment of unions at Bethesda Game Studios and the World of Warcraft team signifies an important shift, where various roles in the studios come together to demand collective decision-making and negotiation power with employers. This movement highlights the necessity for workers across different positions to unite, ensuring their voices are heard and that they can potentially navigate industry challenges such as crunch, burnout, and pay inequality. A strong union fosters a supportive workplace that prioritizes the well-being and rights of all employees.
Motivations Behind Unionization
Employees at Bethesda and Blizzard cited multiple reasons for their interest in unionization, with many driven by concerns over working conditions and potential layoffs amidst industry-wide changes. Workers at Bethesda sought to protect the positive aspects of their long-standing company culture, especially after the studio’s acquisition by Microsoft raised uncertainties about job security. Similarly, World of Warcraft developers aimed to maintain the core values that had defined their workplace for years. Recognizing the need for better pay and protection against potential industry volatility was a common theme among union members, showcasing a broader desire for stability within their jobs.
The Process of Organizing
Union organizing within game studios involves extensive conversations among colleagues, fostering dialogue about the concerns and motivations that drive the need for collective bargaining. Both unions emphasized the democratic nature of their organizing efforts, where decisions are made collaboratively, ensuring that every voice within the group is considered. Moreover, the unique wall-to-wall approach of combining different job roles into one unified union enhances bargaining power and collective strength in negotiations. The speed and effectiveness of their organizing efforts, enhanced by the guidance of existing unions and external organizations like the Communication Workers of America, played a crucial role in their successful unionization process.
Impact of Industry Trends on Job Security
The recent wave of layoffs and studio closures across the gaming industry presents significant challenges for employees, leading to heightened job insecurity and increased workload among remaining staff. The impacts of these layoffs extend beyond immediate job loss; they result in a decrease in morale and escalate pressure on the remaining team members, who now have to fulfill the responsibilities left by their departed colleagues. As many studios grapple with the fallout from such workforce reductions, unionization becomes an essential tool for employees seeking to protect their rights and advocate for better working conditions. Ultimately, the call for unions stems from a desire for job stability and a voice among the often turbulent market conditions that characterize the gaming industry.
The Future of Unionization in Gaming
The landscape of unionization within the gaming industry is evolving, with recent successful campaigns serving as a beacon of hope for workers at other studios. The momentum created by existing unions at companies like Bethesda and Blizzard signifies a growing recognition of the benefits that collective bargaining can bring to the workplace. As more developers and creators push for union recognition, the potential for a more equitable industry emerges, where workers have a platform to negotiate better conditions and hold management accountable. This nascent union movement reflects a broader cultural shift within the tech and entertainment sectors, advocating for fairness and sustainability in making quality games.
Paris Marx is joined by Taylor Welling and Kathryn Friesen to discuss how they formed wall-to-wall unions in the video game industry and their thoughts on broader challenges like layoffs and corporate consolidation.
Taylor Welling is a producer and union member at OneBGS and Kathryn Friesen is quest designer and member of the World of Warcraft GameMakers Guild.
Tech Won’t Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Support the show on Patreon.
The podcast is made in partnership with The Nation. Production is by Eric Wickham. Transcripts are by Brigitte Pawliw-Fry.
Microsoft and the Communication Workers of America signed a labor neutrality agreement in 2022, to take effect 60 days after its acquisition of Activision Blizzard closed. In May, that agreement was extended to ZeniMax Studios.