This chapter explores the hurdles of creating large-scale video games, focusing on high player expectations and the intricate process of bug resolution. It examines the balance needed between quality production and realistic timelines, while questioning the forces behind the growing scope of the gaming industry.
Paris Marx is joined by Taylor Welling and Kathryn Friesen to discuss how they formed wall-to-wall unions in the video game industry and their thoughts on broader challenges like layoffs and corporate consolidation.
Taylor Welling is a producer and union member at OneBGS and Kathryn Friesen is quest designer and member of the World of Warcraft GameMakers Guild.
Tech Won’t Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Support the show on Patreon.
The podcast is made in partnership with The Nation. Production is by Eric Wickham. Transcripts are by Brigitte Pawliw-Fry.
Also mentioned in this episode:
Support the show