This chapter examines the shifting landscape of gaming as player preferences change with age and amidst time constraints, favoring shorter games. It explores the role of generative AI and its implications for the industry, particularly regarding ethical concerns and the impact on artists. Additionally, the chapter highlights the burgeoning unionization efforts within the video game industry, advocating for worker rights, equitable pay, and a collective voice in workplace decisions.
Paris Marx is joined by Taylor Welling and Kathryn Friesen to discuss how they formed wall-to-wall unions in the video game industry and their thoughts on broader challenges like layoffs and corporate consolidation.
Taylor Welling is a producer and union member at OneBGS and Kathryn Friesen is quest designer and member of the World of Warcraft GameMakers Guild.
Tech Won’t Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Support the show on Patreon.
The podcast is made in partnership with The Nation. Production is by Eric Wickham. Transcripts are by Brigitte Pawliw-Fry.
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