
 Roguelike Radio
 Roguelike Radio Episode 155: Magic Systems
 6 snips 
 Jul 26, 2020  Creating magic systems beyond traditional fire and ice bolts, delving into depth and interlocking systems, the ongoing debate on scientificity of magic, examples of inventive magic systems in roguelike games, the mental ordeal of banishment in Dungeon Crawlstone Soup, capturing horror and unknowable magic, proposing improvements for magic scrolls, and personal fascination with magic systems in games. 
 Chapters 
 Transcript 
 Episode notes 
 1  2  3  4  5  6  7  8 
 Introduction 
 00:00 • 6min 
 The Importance of Depth and Interlocking Systems in Creating Magical Experiences 
 05:30 • 2min 
 The Debate on Scientific Magic Systems and the Challenge in Roguelikes 
 07:17 • 5min 
 Magic Systems in Roguelike Games 
 12:15 • 6min 
 Exploring the Concept of Banishment in Dungeon Crawlstone Soup 
 17:49 • 4min 
 Capturing the Essence of Horror in Games 
 21:20 • 33min 
 Flaws and Potential Solutions for Magic Scrolls in Roguelike Games 
 54:32 • 15min 
 Magic Systems in Games 
 01:09:33 • 6min 
