

Episode 155: Magic Systems
6 snips Jul 26, 2020
Creating magic systems beyond traditional fire and ice bolts, delving into depth and interlocking systems, the ongoing debate on scientificity of magic, examples of inventive magic systems in roguelike games, the mental ordeal of banishment in Dungeon Crawlstone Soup, capturing horror and unknowable magic, proposing improvements for magic scrolls, and personal fascination with magic systems in games.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 6min
The Importance of Depth and Interlocking Systems in Creating Magical Experiences
05:30 • 2min
The Debate on Scientific Magic Systems and the Challenge in Roguelikes
07:17 • 5min
Magic Systems in Roguelike Games
12:15 • 6min
Exploring the Concept of Banishment in Dungeon Crawlstone Soup
17:49 • 4min
Capturing the Essence of Horror in Games
21:20 • 33min
Flaws and Potential Solutions for Magic Scrolls in Roguelike Games
54:32 • 15min
Magic Systems in Games
01:09:33 • 6min