33min chapter

Roguelike Radio cover image

Episode 155: Magic Systems

Roguelike Radio

CHAPTER

Capturing the Essence of Horror in Games

The chapter discusses the idea of horror and the unknowable nature of magic in games, using Lovecraftian games as an example. It also explores the concept of unknown and horrifying creatures in games, particularly in the context of the game DCSS. The importance of having a mechanical representation of the magical or horrific elements in order to create a more immersive experience is highlighted.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode