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Episode 155: Magic Systems

Roguelike Radio

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Capturing the Essence of Horror in Games

The chapter discusses the idea of horror and the unknowable nature of magic in games, using Lovecraftian games as an example. It also explores the concept of unknown and horrifying creatures in games, particularly in the context of the game DCSS. The importance of having a mechanical representation of the magical or horrific elements in order to create a more immersive experience is highlighted.

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