Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Introduction
00:00 • 3min
The Importance of Dry Erase Markers
03:25 • 2min
The Worst Fruit in a Fruit Salad
05:11 • 3min
Decrypto: A Party Game
07:52 • 4min
Horseless Carriage: A Light Party Game
12:05 • 3min
The Importance of Single Play in Horseless Carriage
14:48 • 4min
How to Sell Cars in Fuche and Magnet
18:23 • 3min
How to Play Splatter Games Correctly
20:57 • 3min
The Importance of Being Inventive
23:44 • 2min
The History of the Horseless Carriage
25:27 • 2min
The Longest Game of Mosaic
27:01 • 2min
The Negative Impression of Planet Unknown
29:04 • 3min
Capital X Two Generations
32:06 • 2min
How to Play Horseless Carriage
34:18 • 3min
Ra: A New Edition by 25th Century Games
37:19 • 1min
The 25th Century Edition of Raw
38:45 • 5min
How to Play a Game of Tough Turbo Cars
43:23 • 2min
The Powers of 10-Inch Turbo Cars
45:06 • 2min
Blazing: A Drafting Game
47:11 • 4min
How to Get Yourself Out of Your Blanket Fort
50:53 • 3min
The Golden Geek Awards on Board Game Geek
54:11 • 2min
The Diamond Suit
56:24 • 4min
Revive: A One to Four Player Medium Heavy Euro Game
59:58 • 2min
Revive: A Post Apocalyptic Game
01:01:47 • 2min
How to Be Competitive Without Getting Any Artifacts
01:03:54 • 2min
The Artifacts of Resurrection
01:05:29 • 2min
The Crystals Skulls: A Guide to the Campaign System
01:07:23 • 2min
Revive: The Most Innovative Game in the World
01:09:21 • 2min
Revive: A Tribe's Guide
01:11:11 • 2min
The Switch: A Guide to the Campaign System
01:12:59 • 2min
How to Play Sand Hexes
01:15:11 • 2min
Revive: A Game of Exploration
01:16:56 • 2min
The Land Rush: A Guide to the Land Rush
01:18:38 • 2min
Wizards of the Grim War
01:20:39 • 2min
The Bloorydery Bloor Deck
01:22:10 • 2min
Reviving Machines: A Euro Game
01:23:43 • 3min