So Very Wrong About Games

#259: Revive

Apr 18, 2023
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Transcript
Episode notes
1
Introduction
00:00 • 3min
2
The Importance of Dry Erase Markers
03:25 • 2min
3
The Worst Fruit in a Fruit Salad
05:11 • 3min
4
Decrypto: A Party Game
07:52 • 4min
5
Horseless Carriage: A Light Party Game
12:05 • 3min
6
The Importance of Single Play in Horseless Carriage
14:48 • 4min
7
How to Sell Cars in Fuche and Magnet
18:23 • 3min
8
How to Play Splatter Games Correctly
20:57 • 3min
9
The Importance of Being Inventive
23:44 • 2min
10
The History of the Horseless Carriage
25:27 • 2min
11
The Longest Game of Mosaic
27:01 • 2min
12
The Negative Impression of Planet Unknown
29:04 • 3min
13
Capital X Two Generations
32:06 • 2min
14
How to Play Horseless Carriage
34:18 • 3min
15
Ra: A New Edition by 25th Century Games
37:19 • 1min
16
The 25th Century Edition of Raw
38:45 • 5min
17
How to Play a Game of Tough Turbo Cars
43:23 • 2min
18
The Powers of 10-Inch Turbo Cars
45:06 • 2min
19
Blazing: A Drafting Game
47:11 • 4min
20
How to Get Yourself Out of Your Blanket Fort
50:53 • 3min
21
The Golden Geek Awards on Board Game Geek
54:11 • 2min
22
The Diamond Suit
56:24 • 4min
23
Revive: A One to Four Player Medium Heavy Euro Game
59:58 • 2min
24
Revive: A Post Apocalyptic Game
01:01:47 • 2min
25
How to Be Competitive Without Getting Any Artifacts
01:03:54 • 2min
26
The Artifacts of Resurrection
01:05:29 • 2min
27
The Crystals Skulls: A Guide to the Campaign System
01:07:23 • 2min
28
Revive: The Most Innovative Game in the World
01:09:21 • 2min
29
Revive: A Tribe's Guide
01:11:11 • 2min
30
The Switch: A Guide to the Campaign System
01:12:59 • 2min
31
How to Play Sand Hexes
01:15:11 • 2min
32
Revive: A Game of Exploration
01:16:56 • 2min
33
The Land Rush: A Guide to the Land Rush
01:18:38 • 2min
34
Wizards of the Grim War
01:20:39 • 2min
35
The Bloorydery Bloor Deck
01:22:10 • 2min
36
Reviving Machines: A Euro Game
01:23:43 • 3min