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#259: Revive

So Very Wrong About Games

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How to Sell Cars in Fuche and Magnet

The key gameplay element of horseless carriage to me is less about the market manipulation, although there's that. And setting up your factory so that you have a dealership and a mainline and parts that can feed the mainline in the right way. That part, despite the fact that it's a spatial puzzle, I thought was kind of interesting. Granted, it's all multiplayer solitaire because during the industry phase, everyone just looks down and starts staring at their puzzle.

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