Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Introduction
00:00 • 2min
The Journeyman: A Disturbed Journeyman
02:10 • 2min
Braid: A Puzzle Platform Video Game
03:41 • 4min
Tim Schae's Double Fine
07:18 • 2min
Braid: The First Pretentious Video Game
08:49 • 2min
Braid: A Throwback Episode
10:40 • 2min
Braid: The First Indie Game and Capital I Indie
12:20 • 4min
How to Do Right by Your Kids, Yourself, and the Earth
16:25 • 4min
What I Like and Don't Like About Zelda
20:02 • 3min
Jonathan Blow's Follow Up Game
23:23 • 2min
Jonathan Blow's Puzzles
25:18 • 2min
How to Reverse Time to Get Back a Woman You Lost
27:05 • 2min
The Brilliance of Mario Odyssey
29:13 • 3min
The Atomic Bomb Layer and the Relationship Layer
32:21 • 2min
The Idol of Desire
34:05 • 2min
The Importance of Inner Resiliency
35:55 • 2min
The Importance of Emotional Effective Storytelling in Mario
38:18 • 2min
The Importance of Time Reversal in Marketing
40:09 • 2min
The Gravity Well in Super Hot
41:49 • 2min
The First Time You Have to Cooperate
44:19 • 3min
The Best Game I Ever Played
47:15 • 3min
The Difference Between Missed and Platforming Puzzles
50:31 • 2min
Four Tickets for Just $80 on In
52:14 • 3min
How to Braid a Game
54:46 • 2min
The Pressure to Keep an Indie Game on the Celestial Hard Drive
56:40 • 2min
Mortal Kombat: A Game That Matters
58:56 • 2min
The Flame and the Flood
01:00:34 • 2min
Four Tickets for Just $80 All In
01:02:14 • 3min