1Upsmanship

1Upsmanship - Braid

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Jul 18, 2022
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INSIGHT

Mechanics As Storytelling

  • Braid uses time-manipulation mechanics to make puzzles serve as narrative commentary.
  • Jonathan Blow designed mechanics so gameplay itself reveals story themes about desire and consequence.
INSIGHT

Indie As Art House

  • Braid is an early 'art house' indie game that targets adult, cerebral players.
  • Michael Swain compares Jonathan Blow's approach to Charlie Kaufman for deconstructing the medium.
ANECDOTE

Player Who Loves Design But Not Fun

  • Adam Ganser says he didn't enjoy Braid because its puzzles stopped being fun for him.
  • He praises the puzzles' brilliance but finds the game's tone and obscurity off-putting.
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