

Roundtable #36 - Prioritize New Game Ideas, Costs of Buggy Game Launches, & YouTube’s NFTs
Feb 25, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Introduction
00:00 • 2min
How to Prioritize a New Game Idea
01:57 • 3min
Designing a Game for an Audience
04:55 • 2min
What Kind of Games Do You Want to Make?
06:25 • 3min
Making Games Is an Impossible Task
09:43 • 3min
Taking Shots on Goal
13:02 • 4min
Doto Auto Chess Prototyping
17:14 • 2min
Shottongo
19:41 • 5min
Is This a Platform Isshu?
24:17 • 5min
The Cost of a Buggy Game Launch
28:51 • 4min
How Do You Determine How Many Bugs Are Too Many?
32:55 • 3min
Is There a Backlash to Unfinished Games?
35:31 • 6min
Lost Ark
41:22 • 2min
U Tube's Announcement for a Content Creator and Etis
43:16 • 3min
Game Ecology
45:46 • 4min
Lost Ark - A Wild Moment
49:35 • 2min
Is This Going to Become Best Practice in the Mobile Game Industry?
51:05 • 2min
The Game of the Vampires
53:27 • 2min