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Roundtable #36 - Prioritize New Game Ideas, Costs of Buggy Game Launches, & YouTube’s NFTs

Naavik Gaming Podcast

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How Do You Determine How Many Bugs Are Too Many?

How do you decide how many bugs are too many? This is where i would put on my product manager hat. And try and cost out potential impacts for any bugs that we've maybe identified. I think it's why you see a lot of game stay in data forever nowadays, where they're like were it's technically not released. It's still invade a just please don't hurt us for the bugs released.

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