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The Game Design Round Table

#303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman

Nov 7, 2023
Chris Bourassa and Tyler Sigman, cofounders of Red Hook Studios, discuss their upcoming game Darkest Dungeon 2. They talk about the risks involved in making a sequel, the use and pitfalls of early access, the importance of balancing strategic and moment-to-moment aspects of a game, creating memorable moments and balancing content, and the future of Red Hook Studios and Darkest Dungeon 2.
01:07:59

Podcast summary created with Snipd AI

Quick takeaways

  • Darkest Dungeon 2 takes unconventional design choices to differentiate itself from the first game, featuring a roguelike road trip simulator concept.
  • The early access launch of Darkest Dungeon 2 faced challenges in terms of community confusion and skepticism, prompting the developers to iterate and improve based on feedback.

Deep dives

Introduction and Roles at Red Hook Studios

In episode 303 of The Game Design Roundtable, Chris Barasa and Tyler Sigmund, co-founders of Red Hook Studios, discuss their roles at the company and introduce their game Darkest Dungeon 2. They emphasize that they are passionate about game design and that their focus is on creating a unique experience for players.

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