The Game Design Round Table cover image

#303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman

The Game Design Round Table

00:00

The Importance of Taking Risks and Innovating in Game Design

This chapter explores the significance of taking risks in game design to avoid creating a bland game. It discusses the use of innovative and interactive hero shrines as an alternative to cutscenes, along with the challenges of decision-making in game design and the importance of player feedback.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app