
#303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman
The Game Design Round Table
The Importance of Taking Risks and Innovating in Game Design
This chapter explores the significance of taking risks in game design to avoid creating a bland game. It discusses the use of innovative and interactive hero shrines as an alternative to cutscenes, along with the challenges of decision-making in game design and the importance of player feedback.
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