

Architecting a Rust Game Engine (with Alice Cecile)
Oct 23, 2024
Alice Cecile, a Staff Engineer at the Bevy Foundation and lead technical project manager for the Bevy game engine, dives into the intricacies of game development. She explains the innovative Entity Component System (ECS) that powers Bevy and its significance beyond gaming. Topics include performance optimization, effective resource management, and community-driven project sustainability. Alice also highlights the journey ahead for Bevy, emphasizing its potential benefits for indie developers as they navigate the evolving landscape of game design.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9
Intro
00:00 • 2min
Exploring Bevy: A Flexible Game Engine Framework
02:22 • 18min
Unified Data Models in Game Engines
20:30 • 18min
Navigating Game Engine Development Dynamics
38:04 • 13min
Building Bevy: Usability and Audio Challenges
51:19 • 10min
Sustainable Growth and Community Support in Project Funding
01:01:22 • 3min
Navigating Decision-Making in Game Development
01:03:57 • 7min
Exploring Bevy: Community and Capabilities
01:10:47 • 4min
Future of Bevy in Game Development
01:14:55 • 3min