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Architecting a Rust Game Engine (with Alice Cecile)

Developer Voices

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Unified Data Models in Game Engines

This chapter explores the benefits of implementing a unified data model in game engines, highlighting its role in enhancing performance analysis and debugging. It discusses the architecture of a game engine, drawing parallels to established programming principles, and elaborates on the dynamic interaction of entities and events. Emphasizing efficiency and optimization, the chapter provides insights into structuring components, handling queries, and the importance of profiling for maintaining performance in game development.

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