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Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games

Apr 15, 2025
Gabriel Stürmer, CEO of Clap Clap Games, transitioned from e-commerce at Dell to the gaming world after being fired from Cupcake Entertainment. He shares his riveting journey of self-educating game development and launching successful games like 'Submarine Jump' and 'Snow Patrol.' Gabriel discusses the intricacies of game testing and the evolution of hyper-casual games, emphasizing the importance of player retention in a competitive landscape. He also sheds light on the dynamics of running a small team and the challenges of resource limitations in mobile game development.
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ANECDOTE

Fired to Founder: Gabriel's Journey

  • Gabriel Stürmer was fired from his own company Cupcake and then started Clap Clap Games.
  • Left with no money and no team, he self-taught Unity and created two prototype games accepted by publishers, kickstarting his success.
INSIGHT

Evolution to Hybrid Casual Games

  • Hyper casual games evolved into hybrid casual games with more complex meta to retain players longer.
  • Mobile games now require longer retention and more monetization, moving beyond day 7 or 30 retention.
ADVICE

Ruthless Early Game Testing

  • Test games by running $100/day Facebook campaigns for 4-5 days to check acquisition cost and retention.
  • Use benchmarks like CPI under $2 and day 1 retention around 40% to decide if the game progresses.
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