Ludology

Ludology 260 - An App-titude for Game Design

Oct 3, 2021
Nikki Valens, designer of Mansions of Madness and Eldritch Horror, discusses making programming games like Quirky Circuits, app-driven games like Mansions of Madness, and campaign games like Legacy of Dragonholt. They also talk about the impact of fundamental choices in game systems, player preferences in campaign games, unique game mechanics, Lovecraft fatigue, diversity in the game industry, and their online presence.
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