

Ludology 260 - An App-titude for Game Design
Oct 3, 2021
Nikki Valens, designer of Mansions of Madness and Eldritch Horror, discusses making programming games like Quirky Circuits, app-driven games like Mansions of Madness, and campaign games like Legacy of Dragonholt. They also talk about the impact of fundamental choices in game systems, player preferences in campaign games, unique game mechanics, Lovecraft fatigue, diversity in the game industry, and their online presence.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 2min
Designing the Chaotic and Fun Game Quirky Circuits
01:41 • 10min
Design choices and impact of fundamental choices in game systems
12:08 • 19min
Campaign Games and Player Preferences
31:27 • 18min
Engaging in a Lightning Round of Questions: Game Preferences and Lovecraft Fatigue
49:25 • 2min
The State of the Game Industry and Roomba Vacuum
50:59 • 2min
Exploring the Nature of Great Old Ones and Promoting Online Presence
52:30 • 3min