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Ludology 260 - An App-titude for Game Design

Ludology

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Design choices and impact of fundamental choices in game systems

They discuss the design choices and impact of fundamental choices in game systems using the example of the game Ra by Kinesia. They highlight how reducing the bidding choices to three tiles adds depth to the game. They then transition to discussing the challenges of designing an app-driven game, emphasizing the balance between digital and analog elements and the importance of player agency.

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