
Ludology 260 - An App-titude for Game Design
Ludology
00:00
Campaign Games and Player Preferences
They discuss the concept of campaign games and how the length of a campaign can vary depending on player preferences. They touch on the experience of playing Betrayal Legacy and Gloomhaven, and how interruptions like a global pandemic can affect the continuity of the game. They also talk about mechanisms that help players remember what happened in previous sessions, using the example of the adventure log in the game Artisans of Splendid Vale.
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