

TWiG 239: A Ken't Miss Collaboration, Niantic’s Final Folly and the Real Cost of AAA Development
Jul 6, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Introduction
00:00 • 2min
Barbie Dream Dash: A New Course in Pursuit of Barbie's Favorite Items
01:57 • 2min
Barbie and the Stumbleguys
04:12 • 3min
The Impact of Brand Integrations on CPIs
06:55 • 3min
The Impact of Licenses on Advertising Creatives
09:30 • 2min
Marvel Snap: The Most Talked About Mobile Game Launch of 2022
11:27 • 2min
Marvel Snap: The Demise of a Great Game
13:43 • 2min
The Demise of UA Soft Launch
15:41 • 2min
Game of the Year: The Destroyer of the Ecosystem
17:18 • 2min
How Heroic Labs Can Help You Build a Successful Game
19:45 • 3min
Rush Royale: A Social Competitive Game With Collaborative Elements
22:40 • 4min
The Evolution of Tower Defense
26:11 • 2min
Clash of Clans: The Evolution of Tower Defense
27:46 • 2min
Jake Paul's Live Action Collaboration With Apple
29:20 • 3min
How Deep Should a Brand Integration Go?
32:08 • 2min
The Cost of Modular Fatuis
34:01 • 2min
The Harry Potter Magic Awaken RPG Game
35:31 • 3min
Exola Paystation: A Simple, User Friendly Interface
38:37 • 4min
Niantic Laying Off 230 Employees and Closing Studio in LA
42:08 • 2min
The CEO's Letter to the CEO Details Internal Organizational Changes
44:01 • 2min
The Future of AR and VR
45:39 • 2min
How Paradot Makes It to Launch
47:59 • 2min
Microsoft's Soft Launch Trial: 12 Things Quickly
50:01 • 3min
The Cost of AAA Games
53:11 • 5min
Google's Strategy to Pivot Everything to Azure
58:00 • 2min
The Importance of Redaction in Cloud Gaming
59:49 • 2min