Onat Hekimoglu, a versatile talent behind the narrative adventure game Harold Halibut, joins developer and educator Joe Nash for an insightful discussion. They unpack the creative journey of merging stop-motion animation with cutting-edge 3D technology over a 14-year span. Hear about the challenges of character design and the significance of narrative in gameplay. They also explore unique motion capture techniques and the ongoing evolution of game development technologies that shape their innovative approaches.
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Quick takeaways
Onat Hekimoglu transitioned from filmmaking to game development, using storytelling to overcome budget constraints in creating Harold Halibut.
The unique stop-motion animation style of Harold Halibut was achieved through photogrammetry techniques, enhancing the game's narrative-focused experience.
Deep dives
Journey into Game Development
The journey into game development for Onat Hekimoglu began with a background in film, which fostered a desire to create compelling narratives. Frustrated by the challenges of finding funding for traditional filmmaking, he and his friends decided to explore game development as a means of storytelling without the constraints of budgets. They stumbled upon a user-friendly point-and-click adventure engine that prompted them to partner up and create their own game. This initial leap led to Hekimoglu enrolling in a master's program in game design, marking the foundation of his long-term commitment to developing Harold Halibut.
Unique Visual Style Using Stop Motion
Harold Halibut distinguishes itself with a visual style that resembles stop-motion animation, achieved by physically building sets and puppets. Hekimoglu and his team opted for this technique due to their limited artistic skills, allowing them to leverage their strengths in constructing tangible models rather than creating digital assets from scratch. While initially intending to create a point-and-click adventure, they quickly realized their approach would lead to a unique modern narrative game that focuses on conversations and storytelling rather than traditional puzzles. This decision ultimately became integral to the game's identity and aesthetic appeal.
Innovative Use of Photogrammetry
The development team utilized photogrammetry techniques to seamlessly integrate their physical models into the game world, enhancing the realism of the gaming experience. This process involves taking numerous photographs of physical objects and using software to create detailed 3D models, a method that was relatively new in the gaming industry at the time. Hekimoglu pointed out that their initial struggles with outdated processing hardware that took excessively long to generate models eventually turned into successful experiments with more advanced technology. The shift to photogrammetry allowed the team to create high-quality assets while maintaining a consistent visual style, ultimately resulting in a richly detailed game world.
A Focus on Narrative Over Puzzles
In designing Harold Halibut, the team prioritized narrative and character interactions over traditional gameplay elements such as puzzles. They originally incorporated puzzles but found they disrupted the flow of storytelling, ultimately deciding to minimize these elements in favor of more hands-on interactions with objects. The playful interactions allow players to engage with tasks that feel authentic to the character, enhancing immersion without requiring complex problem-solving. This design choice reflects their goal to create an emotional journey for players, one that emphasizes connection to the story rather than the challenge of gameplay mechanics.
Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.
The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.
Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.