This chapter delves into the development of the narrative adventure game Harold Halibut, highlighting the innovative blend of stop-motion animation and 3D technology. The speaker shares their transition from filmmaking to game design, driven by funding challenges and fortuitous discoveries in game-making.
Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.
The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.
Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
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