This chapter details the creation of 'Howard Haldibert', focusing on its unique stop-motion style and narrative gameplay. The designers share insights on their 14-year development journey, challenges faced with technology like photogrammetry, and the evolution from 2D to 3D gameplay. They emphasize the importance of narrative integration, user interface, and detailed character development in crafting an engaging player experience.
Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.
The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.
Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
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