Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Introduction
00:00 • 2min
Is There Any Render Team?
01:35 • 3min
Do You Have Both Sides of Your Brain?
04:19 • 4min
Graphics
08:41 • 2min
What Is Ray Tracing?
10:14 • 3min
Rendering a Frame in a Video Game?
13:44 • 2min
How to Render Vector Graphics in Games?
15:58 • 3min
Can You Use Triangles to Draw Anything?
18:57 • 2min
Using Triangles on the GPU
20:59 • 2min
Matrix Math in Computer Graphics
22:42 • 3min
Isn't That Where Presser Comes In?
26:00 • 2min
What Is Uninitialized Memory?
28:15 • 2min
What Is Uninitialized Memory?
30:34 • 5min
Uninitialized Memory Is Not Just Any Bit Value
35:34 • 4min
The Rust Virtual Machine Isn't a Runtime, Right?
39:07 • 2min
Is There a Chance That I Have Uninitialized Part of Data?
40:43 • 5min
The Rust Reference Says That a Value of Some Type Has to Be Valid
45:33 • 3min
Is It Possible to Create a Mutable Reference to an Uninitialized U 32?
48:17 • 6min
Is There a Safety Invariant in a Presser?
53:58 • 3min
Rust Uninitialized Memory
56:57 • 3min
Is There a Level of Curse in Computers?
59:50 • 2min
Facebook's Metaverse
01:02:01 • 3min
Are You Creating a World Without Programming?
01:04:44 • 2min
Embark - The Creative Sandbox Platform
01:06:36 • 2min
Unreal Engine and Rust
01:08:39 • 3min


