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Presser with Gray Olson

Rustacean Station

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Using Triangles on the GPU

There's a little bit of nuance in that like you'll never be 100% accurate by just using triangles. And so you can do some clever trickery where it's not like you have to paint in every single triangle, a single color. You'll never get to the exact shape. But if you can just use triangles as sort of like an acceleration, and then you decide, you just use the fact that you now only have this small set of pixels to decide the color of, you can then exactly decide the color for each pixel. I'm being intentionally vague here because this is highly dependent on what you're drawing and how you're doing it.

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