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Presser with Gray Olson

Rustacean Station

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Matrix Math in Computer Graphics

The way you should think about a GPU is just like a CPU with thousands of very low performance cores. And then there's also the idea that matrix math is absolutely a fundamental building block of computer graphics in general. So for example, you may have heard of a quaternion, which to many people in sort of game dev is this weird thing that just means a rotation. And I don't know how it works, but I tell the API to do the rotations and it does it and it has like better properties than just saying x, y, and z rotation or something. That's where we get sort of Matrix math from in computer graphics.

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