Android Developers Backstage

Episode 192: The Path Forward

Nov 21, 2022
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Episode notes
1
Introduction
00:00 • 2min
2
Is There a Path to a Graphics API?
01:58 • 2min
3
Is There a Conic in the Android API?
04:03 • 2min
4
Is There a Path API on Android?
06:11 • 3min
5
The Difference Between Cubic and Cubic Curves
08:58 • 3min
6
Android Graphics
11:51 • 3min
7
The Android X Core KTX Library Has a Linear Approximation to a Curve
14:31 • 2min
8
Lottie - Animated Vector Drawables
16:26 • 2min
9
Android 5 - Vector Artwork
18:00 • 2min
10
Rendering Path on the GPU Is Complicated, Right?
19:42 • 3min
11
Android X and Android Rendering of Vectors and Text
22:12 • 2min
12
How to Animate Objects in After Effects?
24:17 • 3min
13
Using Shape Shifter to Animate From the Hawaiian Islands to a Star
27:09 • 3min
14
Animated Vector Variables - Should They Merge?
29:42 • 2min
15
Avd
31:40 • 5min
16
The Current Prime in Terms of Performance
36:57 • 2min
17
Is There a Separate Library for Path Querying?
39:19 • 2min
18
Getting a CPU Tone Using a Color Matrix Color Filter
40:57 • 2min
19
Is There a Way to Improve APIs?
42:46 • 2min
20
Vector Nine Patches - It's Awesome!
44:26 • 2min
21
Are You Still Using Nine Patches?
46:22 • 2min
22
Is There a Way to Query a Float Array?
48:26 • 2min
23
Is There a Path API in Compose?
50:46 • 2min
24
Android X
52:56 • 3min
25
I'm Not Sure What's Going on With Path APIs
56:09 • 2min