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Rendering Path on the GPU Is Complicated, Right?
The complexity, like the performance degradation is linear, right? If you have a bitmap, all that matters is the size of the bit map. And now we have emojis, which when they are vector-based, they are more complex paths because there's multiple gradients and stuff like that. There's still active research being done every day. I find just yesterday I was watching a video and I get another way of doing it.